Farpoint

A riveting VR space adventure set on a hostile alien planet. On a mission to pick up scientists studying an anomaly near Jupiter, a sudden rupture nearby sends you and their station crashing onto an unknown alien world.

Duties: Level Designer

  • Being the owner/vision holder and producer for levels.

  • Creating level layouts from blockmesh to fully playable for story mode, challenge mode, Co-Op, and PvP.

  • Scripting gameplay sequences such as interactive cut scenes.

  • Companion scripting (where to go, where to look, etc)

  • Combat scenario setup and scripting

  • Resource and upgrade placement

  • Companion scripting

  • Collaborating closely with environment artists, animators, programmers, etc.

Vestige

After finding out the truth of what happened to the Pilgrim, the player comes to the next chapter Vesitge. Vestige was designed as the introduction level for our humanoid bug-like enemies and the players’ companion character, Carol-Anne.

 

Flight

The last level of the game. Design to be a race against time to escape off the planet.